Files
Kanjin/enum_list.py

72 lines
1.4 KiB
Python

from enum import Enum, auto
class DamageType(Enum):
# Physical
Slashing = auto()
Piercing = auto()
Bludgeoning = auto()
# Magical
Cold = auto()
Fire = auto()
Lightning = auto()
Thunder = auto()
Poison = auto()
Acid = auto()
Necrotic = auto()
Radiant = auto()
Force = auto()
Psychic = auto()
class DamageMod(Enum):
Strength = auto()
Dexterity = auto()
Constitution = auto()
Intelligence = auto()
Wisdom = auto()
Charisma = auto()
class ItemType(Enum):
Armor = auto()
Weapon = auto()
Money = auto()
Item = auto()
class Slots(Enum):
MainHand = auto()
OffHand = auto()
TwoHanded = auto()
Helm = auto()
Armor = auto()
Wrists = auto()
Feet = auto()
Neck = auto()
Cloak = auto()
LeftRing = auto()
RightRing = auto()
Other = auto()
Attunement = auto()
class SpellSchool(Enum):
Abjuration = auto()
Conjuration = auto()
Divination = auto()
Enchantment = auto()
Evocation = auto()
Illusion = auto()
Necromancy = auto()
Transmutation = auto()
class SaveType(Enum):
"""Which stat a target rolls to resist a spell's effect."""
Strength = auto()
Dexterity = auto()
Constitution = auto()
Intelligence = auto()
Wisdom = auto()
Charisma = auto()
NONE = auto() # No saving throw (e.g. Magic Missile)