Update functions.py
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54
functions.py
54
functions.py
@@ -1,3 +1,7 @@
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def wait():
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input("Press enter to continue...")
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# start game
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def startGame():
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print("Welcome, stranger.")
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@@ -66,16 +70,34 @@ def startGame():
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return name, gender, age, race, job
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def get_instructions():
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print("There are certain commands that will be available almost anytime you are able to type,\n"
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"such as viewing your inventory, checking your equipped items, and also changing them.\n"
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"You can also view your stats including your current and max hp.\n"
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"Some examples are: 'Check inventory', 'Check equipment', and 'View stats'.")
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wait()
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print("To travel to a new area, just type 'Go north' or 'enter cave' etc. Be sure to use the "
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"language shown to you in game to ensure your commands are recognised.")
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# Receive action input
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# Under development
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def parse(input_text):
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command = input_text.lower()
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object1 = ""
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# the .split() function splits the input_text string variable into a python list of individual words
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# the .split() function splits the input_text string into a list of individual words
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words = input_text.split()
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found_examine_words = False
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found_take_words = False
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found_help_words = False
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remaining_words_index = 0
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if words[0] == "help":
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remaining_words_index = 1
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found_help_words = True
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if found_help_words:
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command = "help"
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if words[0] == "examine" or words[0] == "inspect" or words[0] == "study":
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remaining_words_index = 1
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found_examine_words = True
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@@ -93,7 +115,6 @@ def parse(input_text):
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command = "examine"
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object1 = remaining_words
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found_take_words = False
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if (words[0] == "take") and len(words) > 1:
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found_take_words = True
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remaining_words_index = 1
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@@ -111,3 +132,32 @@ def parse(input_text):
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return command, object1
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def process_command(command, object1):
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global have_started
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output = "Press enter to begin"
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if have_started:
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output = "Command not understood"
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if command == "help":
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output = get_instructions()
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elif have_started:
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if command == "inventory":
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output = current_inventory()
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# elif command in ("north", "south", "east", "west"):
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# result = try_scene_change(active_scene, scenes, command, player)
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# active_scene = result[0]
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# output = result[1]
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elif command == "examine":
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if object1 is not None:
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output = examine_object(active_scene, inventory, object1)
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else:
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output = "Examine what?"
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elif command == "take":
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if object1 is not None:
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output = user.add_inventory(object1)()
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else:
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output = "take what?"
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return output
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