import time from job_list import Barbarian, Cleric, Wizard from player import * from race_list import Elf, Dwarf, Human def wait(): input("Press enter to continue...") def startGame(): print("Welcome, stranger.") while True: # Global check to see if Name, Age, and Gender are correct # Initialise age age = None # Name name = input(f'\nWhat is your name?\n >> ').title() while len(name) < 2: name = input(f'Input name was too short. Try again. \nWhat is your name?\n >> ').title() # Gender while True: gender = None gender_select = input("What is your gender?\n" "1) Male\n2) Female\n3) Other\n >> ").lower() if gender_select not in ("male", "female", "other", "1", "2", "3"): print("Sorry I didn't recognise that gender. Please try again.") continue else: break if gender_select in ("1", "male"): gender = "Male" elif gender_select in ("2", "female"): gender = "Female" elif gender_select in ("3", "other"): gender = "Other" while True: # Age try: age = input(f'How old are you?\n >> ') age = int(age) break except ValueError: print("Sorry I didn't recognise that age. Please type in a whole number.") continue # Double check responses correct = input(f"Hello, {name}. You are a {age} year old {gender}.\nIs this correct? Y/N\n >> ").lower() if correct in ['y', 'yes']: pass elif correct in ['n', 'no']: continue else: print("Sorry, I didn't catch that.\n") correct = input(f"You are a {age} year old {gender}. \nIs this correct? Y/N\n >> ").lower() if correct in ['y', 'yes']: break elif correct in ['n', 'no']: continue break while True: # Global check to see if Race and Job are correct. # Race while True: race = input("Please select a race to learn more about it: Elf, Dwarf, or Human.\n >> ").title() if race not in ("Elf", "Dwarf", "Human", None): race = input("Sorry I didn't recognise that race. " "Please select 'Elf', 'Dwarf', or 'Human'.\n >> ").title() elif race is None: race = input("Please select a race to learn more about it: Elf, Dwarf, or Human.\n >> ").title() continue else: if race == "Elf": print(Elf) elif race == "Dwarf": print(Dwarf) elif race == "Human": print(Human) print('Would you like to proceed with this race or view another?') proceed = input(f'1) Proceed\n2) View another race\n >> ').lower() if proceed in ('1', 'proceed'): break elif proceed in ('2', 'view', 'view another', 'view another race'): race = None continue # Job while True: job = input("Please select a job to learn more about it: Barbarian, Cleric, or Wizard.\n >> ").title() if job not in ("Barbarian", "Cleric", "Wizard", None): job = input("Sorry I didn't recognise that job. " "Please select 'Barbarian', 'Cleric', or 'Wizard'.\n >> ").title() elif job is None: job = input("Please select a job to learn more about it: Barbarian, Cleric, or Wizard.\n >> ").title() continue else: if job == "Barbarian": print(Barbarian) elif job == "Cleric": print(Cleric) elif job == "Wizard": print(Wizard) print('Would you like to proceed with this job or view another?') proceed = input(f'1) Proceed\n2) View another job\n >> ').lower() if proceed in ('1', 'proceed'): break elif proceed in ('2', 'view', 'view another', 'view another job'): job = None continue while True: # Final check correct = input(f"{name}, you are a {race} {job}.\nIs this correct? Y/N\n >> ").lower() if correct in ['y', 'yes']: break elif correct in ['n', 'no']: continue else: print("Sorry, I didn't catch that. Please try again.\n") continue return name, gender, age, race, job def startGame_PreGen(): """Use this for when the player is familiar with class races and jobs.""" def query_equip(): while True: print("Do you want to:\n" "1) View your equipped items\n" "2) Change your equipped items\n" "3) Return") response = input(">> ") if response == "1": current_equipment() elif response == "2": change_equip() elif response == "3": break def change_equip(): while True: response = input("Which equipment slot would you like to change?\n" "1) Weapon\n" "2) Armor\n" "3) Other\n" "4) Return\n" ">> ").title() if response not in ("1", "2", "3", "4", "Weapon", "Armor", "Other", "Return"): print("Sorry I didn't recognise that. Please try again.\n") change_equip() elif response in ("1", "Weapon"): # Weapon itemlist = ["Return"] # create blank list for items view_equippedweapon() for item_key, item_value in Inventory.items(): # item, attribute for key, value in item_value.items(): # attribute, stat if key == "object" and value == Weapon: # if item = class `Weapon` itemlist.append(item_key) if item_key in Equipment.values(): itemlist.remove(item_key) if len(itemlist) == 1: print("You have nothing available to equip.\n") else: print("What would you like to equip?\n") for i, name in enumerate(itemlist, start=1): option = f'{i}) {name}' print(option) selection = int(input(">> ")) for i, name in enumerate(itemlist, start=1): if selection == i: if name == "Return": break elif name.itemType == Weapon: try: if name.attunement: print("Not coded attunement yet") # if item has attunement - check availability except AttributeError: # if no attunement if name.slot == Slots.MainHand: equip = {"Main Hand": name} Equipment.update(equip) elif not name.versatile: equip = {"Off Hand": name} Equipment.update(equip) else: equip = {"Main Hand": None, "Off Hand": None, "Two Handed": name} Equipment.update(equip) print(f"You now have equipped: \n" f"{view_equippedweapon()}") elif response in ("2", "Armor"): # Armor itemlist = ["Return"] # create blank list for items view_equippedarmor() for item_key, item_value in Inventory.items(): # item, attribute for key, value in item_value.items(): # attribute, stat if key == "object" and value == Armor: # if item = class `Weapon` itemlist.append(item_key) # Add item type to list if item_key in Equipment.values(): itemlist.remove(item_key) # remove from list if currently equipped - # consider if holding multiple objects if len(itemlist) == 1: print("You have nothing available to equip.\n") else: print("What would you like to equip?\n") for i, name in enumerate(itemlist, start=1): option = f'{i}) {name}' print(option) selection = int(input(">> ")) for i, name in enumerate(itemlist, start=1): if selection == i: if name == "Return": break elif name.itemType == Armor: try: if name.attunment: print("Not coded attunement yet") # if item has attunement - check availability except AttributeError: # if no attunement if name.slot == Slots.Helm: equip = {"Helm": name} Equipment.update(equip) elif name.slot == Slots.Chest: equip = {"Chest": name} Equipment.update(equip) elif name.slot == Slots.Wrists: equip = {"Wrists": name} Equipment.update(equip) elif name.slot == Slots.Feet: equip = {"Feet": name} Equipment.update(equip) print(f"You now have equipped: \n" f"{view_equippedarmor()}") elif response in ("3", "Other"): # Other itemlist = ["Return"] # create blank list for items view_equippedother() for item_key, item_value in Inventory.items(): # item, attribute for key, value in item_value.items(): # attribute, stat if key == "object" and value == Armor: # if item = class `Weapon` itemlist.append(item_key) # Add item type to list if item_key in Equipment.values(): itemlist.remove(item_key) # remove from list if currently equipped - # consider if holding multiple objects if len(itemlist) == 1: print("You have nothing available to equip.\n") else: print("What would you like to equip?\n") for i, name in enumerate(itemlist, start=1): option = f'{i}) {name}' print(option) selection = int(input(">> ")) for i, name in enumerate(itemlist, start=1): if selection == i: if name == "Return": break elif name.itemType == Armor: try: if name.attunment: print("Not coded attunement yet") # if item has attunement - check availability except AttributeError: # if no attunement if name.slot == Slots.Neck: equip = {"Neck": name} Equipment.update(equip) elif name.slot == Slots.Cloak: equip = {"Cloak": name} Equipment.update(equip) elif name.slot == Slots.LeftRing: equip = {"Left Ring": name} Equipment.update(equip) elif name.slot == Slots.RightRing: equip = {"Right Ring": name} Equipment.update(equip) print(f"You now have equipped: \n" f"{view_equippedother()}") elif response in ("4", "Return"): break else: print("That wasn't an option.") def view_equippedweapon(): equipped = "" for slot, equipment in Equipment.items(): if slot in ("Main Hand", "Off Hand", "Two Handed") and equipment is not None: equipped = equipped + f'{slot}: {equipment} \n' return "You currently have equipped: \n" + equipped else: return "You have nothing equipped!" def view_equippedarmor(): equipped = "" for slot, equipment in Equipment.items(): if slot in ("Helm", "Chest", "Wrists", "Feet") and equipment is not None: equipped = equipped + f'{slot}: {equipment} \n' return "You currently have equipped: \n" + equipped else: return "You have nothing equipped!" def view_equippedother(): equipped = "" for slot, equipment in Equipment.items(): if slot in ("Neck", "Cloak", "Left Ring", "Right Ring") and equipment is not None: equipped = equipped + f'{slot}: {equipment} \n' return "You currently have equipped: \n" + equipped else: return "You have nothing equipped!" def get_instructions(): descrip1 = ("There are certain commands that will be available almost anytime you are able to type,\n" "such as viewing your inventory, checking your equipped items, and also changing them.\n" "You can also view your stats including your current and max hp.\n") descrip2 = ("Some examples are: 'Check inventory', 'Check equipment', and 'View stats'.\n" "To travel to a new area, just type 'Go north' or 'enter cave' etc.\n" "To replay the description of the current area, type 'location'.") print(descrip1) time.sleep(5) print(descrip2) def error_message(): print("That command was not recognised. Please try again.") def parse(input_text): command = input_text.lower() object1 = None remaining_words_index = None # the .split() function splits the input_text string into a list of individual words words = input_text.split() if len(words) > 0: if words[0] == "help": command = "help" if words[0] == "scene": command = "scene" if words[0] in ("view", "check", "show"): if words[1] in ("inventory", "bag", "backpack"): command = "inventory" elif words[1] in ("equipment", "equip", "items"): command = "equipment" elif words[1] == "stats": command = "stats" elif words[1] in ("hp", "hitpoints", "health"): command = "hp" elif words[1] == "hit" and words[2] == "points": command = "hp" if words[0] in ("equip", "equipment"): command = "equipment" if words[0] in ("inventory", "bag", "backpack"): command = "inventory" found_examine_words = False if (words[0] == "examine") and len(words) > 1: found_examine_words = True remaining_words_index = 1 if found_examine_words: remaining_words = "" for i in range(remaining_words_index, len(words)): remaining_words += words[i] if i < len(words) - 1: remaining_words += " " command = "examine" object1 = remaining_words found_take_words = False if ((words[0] == "take") and len(words) > 1) or \ ((words[0] == "pick") and (words[1] == "up") and len(words) > 2): found_take_words = True remaining_words_index = 1 if found_take_words: remaining_words = "" for i in range(remaining_words_index, len(words)): remaining_words += words[i] if i < len(words) - 1: remaining_words += " " command = "take" object1 = remaining_words found_loot_words = False if (words[0] == "loot") and len(words) > 1: found_loot_words = True remaining_words_index = 1 if found_loot_words: remaining_words = "" for i in range(remaining_words_index, len(words)): remaining_words += words[i] if i < len(words) - 1: remaining_words += " " command = "loot" object1 = remaining_words found_drop_words = False if (words[0] == "drop") and len(words) > 1: found_drop_words = True remaining_words_index = 1 if found_drop_words: remaining_words = "" for i in range(remaining_words_index, len(words)): remaining_words += words[i] if i < len(words) - 1: remaining_words += " " command = "drop" object1 = remaining_words if words[0] not in ("view", "check", "show", "loot", "examine", "take", "equip", "equipment", "inventory", "bag", "backpack", "drop"): command = "error" return command, object1 def skill_check(skill): """Roll a d20 and add modifier Return value to compare vs a hardcoded DC""" def roll_dice(num_dice): roll_results = [] for _ in range(num_dice): roll = randint(*user.hitDie) roll_results.append(roll) return roll_results def current_inventory(): """Prints a list of items in your backpack that aren't equipped to your person.""" print(f'In your rucksack you have:') for item_key, item_value in Inventory.items(): # string, dictionary if item_key not in Equipment.values(): values = item_value.values() # make a variable of all values values_list = list(values) # turn variable into a list count_value = values_list[0] # take the first value from list - why? print(f'{item_key.name} x {count_value}\n' f' {item_key.description}\n') def current_equipment(): """Prints a list of items that you have equipped in your slots.""" print(f'You are currently wearing:') for item_key, item_value in Equipment.items(): # string, dictionary if item_value is not None: if item_value.itemType == ItemType.Weapon: print(f'{item_key}: {item_value.name} - {item_value.damage1H}\n' f' {item_value.description}\n') elif item_value.itemType == ItemType.Armor: print(f'{item_key}: {item_value.name} - AC {item_value.ac}\n' f' {item_value.description}\n') elif item_value.itemType == ItemType.Item: print(f'{item_key}: {item_value.name}\n' f' {item_value.description}\n') def calc_weight(): pass