KansaiGaijin
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dee742b1e4
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Fix pick-up merging: name-based add_item and backpack-count display
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2026-07-07 12:31:08 +12:00 |
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KansaiGaijin
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221cb71410
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Add Container class with lock/trap detection, corpse drops, and numbered duplicate corpses
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2026-07-07 12:13:43 +12:00 |
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kansaigaijin
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511b497580
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Changed armor to go on armor slot instead of chest slot.
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2025-07-13 20:37:21 +12:00 |
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kansaigaijin
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55030323ad
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Corrected last bugs in character creation. Now fully complete.
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2025-07-13 19:16:02 +12:00 |
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kansaigaijin
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d14e9e8e8b
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Moved functions around. Moved Inventory and thus equipped items into its own class
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2025-07-13 16:10:31 +12:00 |
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kansaigaijin
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095de06d17
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Updated Inventory and Player classes with better handling
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2025-06-26 21:52:52 +12:00 |
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kansaigaijin
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ce1c76626d
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Updated Inventory and Player functions with better handling
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2025-06-26 21:52:25 +12:00 |
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kansaigaijin
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f896cc9184
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Moved inventory details to its own class
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2025-06-26 21:42:55 +12:00 |
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KansaiGaijin
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ae6e1d8952
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Update player.py
Updated how item type is portrayed at class level
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2022-12-20 22:57:01 +13:00 |
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KansaiGaijin
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b53d0d4f44
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Update player.py
Updated small error in allocation code not counting words correctly
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2022-10-30 15:07:46 +13:00 |
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KansaiGaijin
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0eba3e823e
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Update player.py
Updated Enum names for better usage.
Beginning to consider attunement ramifications.
Allocation for character creation is better formatted.
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2022-10-30 14:43:47 +13:00 |
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KansaiGaijin
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7b974226c6
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Create player.py
Player class has it's own location now to maintain.
Includes inventory and equipment as well as initialising items.
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2022-10-29 09:36:47 +13:00 |
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