Added pregen characters to select from
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22
main.py
22
main.py
@@ -2,7 +2,7 @@ import sys
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# Add the current directory to sys.path to allow imports from sibling files
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sys.path.append('.')
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from player import Player
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from function_list import startGame, parse, error_message, get_instructions
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from function_list import startGame, parse, error_message, get_instructions, wait
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from scene import *
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@@ -194,13 +194,13 @@ class Engine:
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return
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print(f"You look inside the {container_name}. You see:")
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loot_list = list(items_in_container.items()) # List of (item_obj, count) tuples
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loot_list = list(items_in_container.items())
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while True:
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for i, (item_obj, count) in enumerate(loot_list, 1):
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print(f"{i}) {item_obj.name} (x{count})")
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# Dynamically determine the numbers for "Take all" and "Leave"
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take_all_option = len(loot_list) + 1
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leave_option = len(loot_list) + 2
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@@ -209,7 +209,7 @@ class Engine:
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choice = input("What would you like to take? (number or 'take all'/'leave')\n>> ").lower().strip()
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# --- MODIFIED LOGIC START ---
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if choice == "take all" or (choice.isdigit() and int(choice) == take_all_option):
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for item_obj, count in list(items_in_container.items()):
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self.player.inventory.add_item(item_obj, count)
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@@ -220,7 +220,7 @@ class Engine:
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elif choice == "leave" or (choice.isdigit() and int(choice) == leave_option):
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print(f"You leave the {container_name} untouched.")
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return
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else: # Now this 'else' only deals with potential item selections
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else:
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try:
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selection_index = int(choice) - 1
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if 0 <= selection_index < len(loot_list):
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@@ -235,21 +235,21 @@ class Engine:
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take_count = int(take_count_input)
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except ValueError:
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print("Invalid amount. Please enter 'all' or a number.")
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continue # Go back to the main loot menu
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continue
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if take_count > 0 and take_count <= current_count:
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if 0 < take_count <= current_count:
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self.player.inventory.add_item(item_obj, take_count)
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items_in_container[item_obj] -= take_count
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print(f"You took {take_count} {item_obj.name}.")
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if items_in_container[item_obj] <= 0:
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del items_in_container[item_obj]
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loot_list = list(items_in_container.items()) # Rebuild loot_list
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loot_list = list(items_in_container.items())
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if not items_in_container:
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print(f"The {container_name} is now empty.")
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return
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elif not loot_list: # This handles if all items were individually taken and loot_list becomes empty
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elif not loot_list:
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print(f"The {container_name} is now empty.")
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return
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else:
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@@ -258,9 +258,6 @@ class Engine:
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print("Invalid selection. Please choose a valid item number, 'take all', or 'leave'.")
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except ValueError:
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print("Invalid selection. Please enter a number, 'take all', or 'leave'.")
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# --- MODIFIED LOGIC END ---
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# This return is unreachable if the while True loop has a return path for all conditions
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# but it doesn't hurt as a safeguard if logic changes later.
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return
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if not container_found:
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@@ -297,6 +294,7 @@ def main_game_loop():
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game_engine.player.inventory.current_inventory()
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print(' ')
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wait()
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print("\nYour adventure begins...")
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game_engine.display_current_scene() # Display the starting scene
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