Add Container class with lock/trap detection, corpse drops, and numbered duplicate corpses

This commit is contained in:
KansaiGaijin
2026-07-07 12:13:43 +12:00
parent db4b5cb543
commit 221cb71410
32 changed files with 938 additions and 160 deletions

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class_list.py Normal file
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# NOTE ON NAMING: this represents a D&D "class" (Barbarian, Cleric, Wizard...), but `class`
# is a reserved Python keyword and can't be used as a variable/parameter/attribute name.
# The convention used throughout this project (per PEP 8) is:
# - The type itself is named `CharacterClass` (capitalised type names don't collide with
# the keyword, but "Class" alone reads ambiguously next to Python's own `class` statement).
# - Any variable, parameter, or attribute that holds one of these is named `class_`
# (trailing underscore), e.g. `self.class_` on Player, or `class_=Wizard`.
class CharacterClass:
def __init__(self, name, description, hitdie, proficiency, savingthrow, skill, gold,
spellcasting_ability=None, cantrips_known=0, spell_slots=None,
spellbook_style=None):
self.name = name
self.description = description
self.hitdie = hitdie
self.proficiency = proficiency
self.savingthrow = savingthrow
self.skill = skill
self.gold = gold
# --- Spellcasting (SRD) ---
# spellcasting_ability: e.g. "Intelligence" for Wizard, "Wisdom" for Cleric. None = non-caster.
self.spellcasting_ability = spellcasting_ability
self.cantrips_known = cantrips_known
# spell_slots: dict of {spell_level: slot_count} at character level 1.
self.spell_slots = spell_slots or {}
# spellbook_style: "spellbook" (Wizard - learns a fixed list, prepares a subset)
# "all_known" (Cleric - knows/can prepare from their entire class list)
self.spellbook_style = spellbook_style
@property
def is_caster(self):
return self.spellcasting_ability is not None
def __repr__(self) -> str:
profs = ""
for key, value in self.proficiency.items():
profs = profs + f"{key.title()}: {', '.join(value).title()}" + "\n"
return f"{self.description}\n\n" \
f"{self.name}'s have the following traits:\n\n" \
f"Hit Die\n" \
f"1d{self.hitdie[1]}\n\n" \
f"Proficiencies\n" \
f"{profs}\n" \
f"Saving Throws\n" + '\n'.join(self.savingthrow).title() + f"\n\n" \
f"Choose {str(self.skill[0])} of the following skills:\n" \
+ '\n'.join(self.skill[1:]).title() + '\n'
class Barbarian(CharacterClass):
def __init__(self):
name = "Barbarian"
description = "A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. " \
"He laughs as he charges toward the frost giant who dared poach his peoples elk herd.\n" \
"A half-orc snarls at the latest challenger to her authority over their savage tribe, ready to " \
"break his neck with her bare hands as she did to the last six rivals.\n" \
"Frothing at the mouth, a dwarf slams his helmet into the face of his drow foe, then turns to" \
" drive his armored elbow into the gut of another.\n" \
"These barbarians, different as they might be, are defined by their rage: unbridled, " \
"unquenchable, and unthinking fury. More than a mere emotion, their anger is the\n" \
"ferocity of a cornered predator, the unrelenting assault of a storm, " \
"the churning turmoil of the sea.\n" \
"For some, their rage springs from a communion with fierce animal spirits. Others draw from a " \
"roiling reservoir of anger at a world full of pain. For every barbarian,\n" \
"rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, " \
"and feats of strength."
hitdie = [1, 12]
proficiency = {
"armor": [
"light",
"medium",
"shields"
],
"weapons": [
"simple",
"martial"
],
"tools": [
]
}
savingthrow = [
"strength",
"constitution"
]
skills = [
2,
"animal handling",
"athletics",
"intimidation",
"nature",
"perception",
"survival"
]
gold = [2, 10]
super().__init__(name, description, hitdie, proficiency, savingthrow, skills, gold)
class Cleric(CharacterClass):
def __init__(self):
name = "Cleric"
description = "Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with " \
"an inner light that spills out to heal his battle-worn companions.\n" \
"Chanting a song of glory, a dwarf swings his axe in wide swaths to cut through the ranks of " \
"orcs arrayed against him, shouting praise to the gods with every foes fall.\n" \
"Calling down a curse upon the forces of undeath, a human lifts her holy symbol as light " \
"pours from it to drive back the zombies crowding in on her companions.\n" \
"Clerics are intermediaries between the mortal world and the distant planes of the gods. " \
"As varied as the gods they serve, clerics strive to embody the handiwork of their deities.\n" \
"No ordinary priest, a cleric is imbued with divine magic."
hitdie = [1, 8]
proficiency = {
"armor": [
"light",
"medium",
"shields"
],
"weapons": [
"simple"
],
"tools": [
""
]
}
savingthrow = [
"wisdom",
"charisma"
]
skill = [
2,
"history",
"insight",
"medicine",
"persuasion",
"religion"
]
gold = [2, 10]
super().__init__(name, description, hitdie, proficiency, savingthrow, skill, gold,
spellcasting_ability="Wisdom", cantrips_known=3,
spell_slots={1: 2}, spellbook_style="all_known")
class Wizard(CharacterClass):
def __init__(self):
name = "Wizard"
description = "Clad in the silver robes that denote her station, an elf closes her eyes to shut out the " \
" noise of the battlefield and begins her quiet chant. Fingers weaving in front of her, she\n" \
"completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts " \
"into a conflagration that engulfs the soldiers.\n" \
"Checking and rechecking his work, a human scribes an intricate magic circle in chalk on the" \
" bare stone floor, then sprinkles powdered iron along every line and graceful curve.\n" \
"When the circle is complete, he drones a long incantation. A hole opens in space inside " \
"the circle, bringing a whiff of brimstone from the otherworldly plane beyond.\n" \
"Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones " \
"inscribed with mystic symbols, muttering a few words of power over them. Closing his eyes \n" \
"to see the visions more clearly, he nods slowly, then opens his eyes and points down " \
"the passage to his left.\n" \
"Wizards are supreme magic-users, defined and united as a class by the spells they cast. " \
"Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of\n" \
"explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic " \
"conjures monsters from other planes of existence, glimpses the future, or turns slain foes\n" \
"into zombies. Their mightiest spells change one substance into another, call meteors down " \
"from the sky, or open portals to other worlds."
hitdie = [1, 6]
proficiency = {
"armor": [
""
],
"weapons": [
"daggers",
"darts",
"slings",
"quarterstaffs",
"light crossbows"
],
"tools": [
""
]
}
savingthrow = [
"intelligence",
"wisdom"
]
skills = [
2,
"arcana",
"history",
"insight",
"investigation",
"medicine",
"religion"
]
gold = [2, 10]
super().__init__(name, description, hitdie, proficiency, savingthrow, skills, gold,
spellcasting_ability="Intelligence", cantrips_known=3,
spell_slots={1: 2}, spellbook_style="spellbook")
CLASSES = {
"Barbarian": Barbarian(),
"Cleric": Cleric(),
"Wizard": Wizard(),
}